Once Sly gets through all of their coins he can grab the enemy’s item and sell it later back at the safe house. If there is an aura around an enemy’s coin pouch, they are carrying an item. The coins come in clusters, and they go directly to Sly’s coin count, he does not need to pick them up. When Sly sneaks up behind an enemy he can reach out with his cane and grab coins out of their money pouch. Enemies prowl around this area, and there are no objectives until a character arrives at a mission beacon.Īnother new feature is pick pocketing. This hub can range from a city to a lumber camp in the wilderness.
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A safehouse located in the hub is where the player can choose what character to use and get away from pursuing guards. Missions are now connected to a main hub of the location Sly and the Gang are operating.
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If it hits zero, manual special moves can not be used. The special bar depletes whenever a character uses a special move. If it is depleted you must restart any mission you are on and respawn at another location.
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Health is diminished every time the character gets attacked or hits a hazard. His strength allows him to help the gang with heavy duty tasks.Įach character now has a health bar and a special bar. He can pick up objects and enemies to throw around and his thunder flop can stun and destroy enemies. His brute strength allows him to take on groups of strong enemies by himself with powerful hooks and upper cuts. He can use his computer skills to hack villain’s computers, bringing the player to a top down shooter like mini game. He can’t climb poles or jump very far but he is equipped with a sleeper dart crossbow and countdown bombs to subdue and defeat enemies one by one or sabotage enemy equipment. Bentley follows a more cloak and dagger approach to stealth. In addition to Sly, you can play as Bentley the Turtle and Murray the Hippo. Sly 2: Band of Thieves brings several new gameplay elements into the fold. He's the inventor, mechanical expert, and leader of the gang, who is very sensitive of his inability to fly. Returned after being frozen alive during the California Gold Rush. He owns most of the trains and mines in Canada, and is the transporter for the gang. Jean Bison - A bison from 19th Century Canada.At first, it is not known that she is a secret member of the KLAWW gang, but Bentley discovers it by spying on the Contessa in Episode 4. She's a criminal psychologist for Interpol in Prague. The Contessa - An expert hypnotist spider.Rajan - A power-hungry tiger from India.Dimitri - A nightclub owner iguana from Paris who specializes in forgery of paintings.He now helps the team on the field using mass muscle. Murray the Hippo voiced by Chris Murphy - Murray has grown more brave and courageous since the Clockwerk incident two years ago.Became demolitions expert and lends his gadgetry and knowledge to the team.
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Age: 20.īentley the Turtle voiced by Matt Olsen - Bentley has now taken to the field to help Sly and Murray pull off heists. However, he'll need help from Murray and *Bentley to pull off stealing the Clockwerk pieces.
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However, a deeper scheme is later uncovered by the Cooper gang, leading them into various hijinks, betrayal, and even a jailbreak. Sly and the gang set out to find the missing parts, and destroy them. Constable Neyla purposefully hints that the parts could have been stolen by a group of outlaws known as the Klaww gang, each member using a Clockwerk body part to aid his or her own personal conquest. It turns out, however, that the parts have been already stolen, and Carmelita Fox along with her new partner Constable Neyla turn up at the scene instead. The game begins as Sly and the gang attempt to destroy the Clockwerk parts in a Natural History Museum in Cairo, Egypt. Set 2 years after the defeat of Clockwerk in Sly Cooper and the Thievius Raccoonus, the game is set in 1999.